Review the First Look Document to learn more about each of our competitive Team Challenges.

TECHNICAL: THE BIG FIX

LEARNING OUTCOMES: Technical Engineering & Design, Product Development, Theatrical Set Design, Effective Storytelling

Points of Interest:

  • Design and build an invention.
  • Create and present a story about how a problem is solved with the use of the invention.
  • Integrate an invention artifact to highlight the development process.
  • Design and build scenery that shows the impact of solving the problem.
  • Create and present two Team Choice Elements.

SCIENTIFIC: FIRST ENCOUNTER

LEARNING OUTCOMES: Ecology, Technical Engineering & Design, Theater Arts Skills, Effective Storytelling

Points of Interest

  • Research a real species and a real habitat.
  • Create and present a story about the first encounter between the species and the habitat.
  • Show how the species and the habitat change as a result of the encounter.
  • Present the story in theater in the round.
  • Create and present two Team Choice Elements.

FINE ARTS: PICTURE THIS

LEARNING OUTCOMES: Photography, Visual Arts, Theater Arts Skills, Effective Storytelling

Points of Interest

  • Create and present a story that features an unseen character and its impact on a team-selected photograph.
  • Theatrically recreate the photograph during the Presentation.
  • Create and present a visual effect that includes a photographic technique.
  • Show how the visual effect changes the perspective of one or more characters.
  • Create and present two Team Choice Elements.

IMPROV: TO THE RESCUE

LEARNING OUTCOMES: Character Development, Improvisational Acting, Sound Design, Effective Storytelling

Points of Interest

  • Research superpowers and how they are portrayed in comic books, literature, film, and other media.
  • Create and present an improvisational skit about a villain who uses a superpower to cause an unexpected situation.
  • Include a hero who uses an underwhelming power to try to overcome the unexpected situation.
  • Enhance the skit with sounds effects.

ENGINEERING: IN THE CARDS

LEARNING OUTCOMES: Construction Management, Structural Engineering, Technical Design, Effective Storytelling

Points of Interest

  • Design and build a bridge that will be assembled during the Presentation.
  • Move weight across the bridge to test its strength.
  • Create and present a story about an unexpected connection and its outcome.
  • Design and create a set piece that transitions between settings.
  • Create and present two Team Choice Elements.

SERVICE LEARNING: IT’S ABOUT TIME

LEARNING OUTCOMES: Social Entrepreneurship, Project Management, Technical Design, Effective Storytelling

Points of Interest

  • Identify, design, carry out, and evaluate a project that addresses a need in a real community.
  • Create and present a story that shows at least one character in a race against time.
  • Integrate information about the project into the story.
  • Design and build a device that represents time and highlights milestones from the project.
  • Create and present two Team Choice Elements.

RISING STARS: BLAST OFF

LEARNING OUTCOMES: Engineering & Design, Puppetry, Theater Arts Skills, Effective Storytelling

Points of Interest

  • Create and present a play about characters who travel from one planet to another.
  • Include something surprising that happens during the trip.
  • Design and create a puppet to use in the play.
  • Launch team-created rockets during the play.
  • Create costumes, props, and scenery to help tell the story.

INSTANT CHALLENGE

Instant Challenges require teams to engage in quick, creative, and critical thinking. At a tournament, a team will receive an Instant Challenge and the materials with which to solve it. The team members must think on their feet by applying appropriate skills to produce a solution in a period of just five to eight minutes. Instant Challenges are performance-based, task-based, or a combination of the two. Although each Instant Challenge has different requirements, all Instant Challenges reward teams for their teamwork. Instant Challenges are kept confidential until the day of the tournament.