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DIscussions Newsletters

Creativity News - Volume 7, Number 5 (01/03/2014)

Date Published: 

Encourage Good Ideas

   We need creative and critical thinkers. To help students develop these skills it is important to value the sharing of good ideas. Too often classrooms focus more on proficiency and outcome based learning that generating good ideas to form creative solutions. 

   It is important for students to learn how to:

  • Identify a problem or opportunity
  • Evaluate resources and current skills and knowledge
  • Work together using technology, past experience, and collective goals to craft an innovative solution.
  • Generate a large number of ideas and continually evaluate them to produce a unique and novel approach to the problem.

To integrate these into a classroom it is suggested that teachers:

Creativity News - Volume 7, Number 4 (11/26/2013)

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Qualities of a Well Balanced Team

Whether it is a DI team or a group working on a specific project it is wise to make sure your team has the following attributes in order to build a creative culture.

Creativity News - Volume 7, Number 3 (11/03/2013)

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Creativity Is for Everyone

Creativity can happen anywhere, anytime.  It’s likely that we let a lot of creativity slip through our fingers simply because we’re not watching for it. 

The October ASCD Newsletter urges us to design a creative environment where creativity can flourish without being trapped.   Here are some of the ways to coax creativity from your team members:

Creativity News - Volume 7, Number 2 (10/05/2013)

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Frequently Asked Questions about Starting DI

  • What are the challenges for this year?

    Here is the link to this year's Challenge Previews.

  • When and Where are the Tournaments?

     Regional tournaments will be at the end of February and beginning of March.  The Affiliate Finals will be March 22, 2014 at Manhattan.  Since tournaments are held in public schools, specific dates and locations will be announced in mid October.

Creativity News - Volume 7, Number 1 (08/27/2013)

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DI Combines Common Core and 21st Century Skills

Do the new standards seem overwhelming?  Does it seem like educators are being asked to accomplish Mission Impossible?  Integrating higher order thinking skills into their lessons is challenging! The Destination Imagination program helps students learn how to solve problems by tapping into their own creativity and imagination utilizing communication, collaboration critical thinking and decision making skills.  Through fun open ended challenges students are encouraged to apply core academic skills while stretching their imaginations to develop a creative solution.  The DI program gives all students the opportunity to integrate the 21st Century skills with what they learn in the classroom using science, technology, engineering, arts, and math.

Creativity News - Volume 6, Number 4 (12/06/2012)

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Choosing the Challenge

Creativity News - Volume 6, Number 3 (11/20/2012)

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Becoming a Team 

Whether your team members are seasoned DIers or brand new to the program, each new challenge year will require that your team begin anew. Everyone has their own reasons for joining a team and success will be measured by whether individual needs have been met. Have your team members discuss the activities that give them the greatest enjoyment and the skills that they bring to the team. The Roadmap included with your team pack materials has great resources for guiding your team to collective and individual success.  

Creativity News - Volume 6, Number 2 (10/26/2012)

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What Students Learn In DI

Destination Imagination® seeks to guide student participants through the process from imagination to innovation. In DI, participants learn and experience the creative process using the elements of “inquiry-guided” group learning by engaging them in multiple modes of higher-order thinking.

Creativity News - Volume 6, Number 1 (10/05/2012)

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Preparing 21st Century Learners

Would you like to hear students ask if they could solve more problems?

Why would students continue working on a problem if they experience set-backs?

How can you encourage students to work together?

MTDI Newsletters will be published about once every 3 – 4 weeks. 

Past Issues of Creativity News can be found at the Montana DI Website


QUESTIONS: Send your questions to 


Heather Geiger 
2319 Kyd Rd.
Three Forks, MT 59752

For complete contact information go to the MTDI Contacts page



The D. I. Team Manager

A team must have at least one Team Manager who is 18 years old or older.  Teams may have one or more assistant managers. A team manager may not be a member of the team.  The team manager is a facilitator and helps the team understand concepts, stay on track, learn teamwork and the tools needed to create a unique solution to the team chosen challenge.  The Team Manager may not have input into the team's solution.


Team Building Activity: 

Rope Shapes 

Objective: To work together to accomplish a difficult task. 

Materials: At least 10 feet of rope tied into a circle. 

Activity: Lay the rope in a circle on the floor Have your team stand in a circle facing inward. Next have each team member grab onto the rope with both hands. No part of the rope should touch the floor. Try to accomplish each task presented while each team member maintains a firm grasp on the rope.  Don’t Let Go.

Tasks:  The team should try to complete make the following shapes: 

  • Square, triangle, diamond, pentagon, six-point star, hourglass.
  • Without releasing the rope, move the rope so it is outside the circle around the team.
  • With the rope still outside the circle and the team inside, make a triangle.
  • With the rope still outside the circle and the team inside, make a rectangle.
  • Without releasing the rope, move the rope back inside the circle and tie a knot in the rope.


  •  What was the hardest part of this activity?
  • Did your team get better with each task?
  • How well did your team work together?

Instant Challenge:

Team Power

Challenge:  Construct a vehicle that will hold and move ping-pong balls as far as possible. The vehicle will be powered by the team blowing on it.

Time:  Part I: 6 minutes Use teamwork and creativity to build and test your vehicle.

Part II: 2 minutes Move the ping-pong balls for score.

Materials:  2 ping-pong balls, 1 sheet construction paper, 2 straws, 4 paper clips, 8 toothpicks, 4 mailing labels, 4 bottle tops, 4 rubber bands

Procedure:  Part I: Construct your vehicle and practice moving it by blowing it. Nothing may be attached to the ping-pong balls. At the end of Part I, your vehicle holding the ping-pong balls must be behind the start line.

Part II: You have 2 minutes to blow your vehicle as far as possible. You may not touch the vehicle or the ping-pong balls. All team members must be behind the start line at all times. At the end of the 2 minutes, the distance the vehicle traveled and the number of ping-pong balls remaining in the vehicle will be scored.

Scoring: Distance the vehicle travels. (inches)

Creativity News - Volume 5, Number 4 (01/12/2012)

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Risk = Reward

Pushing the limits of creativity always carries an element of risk.  Teams should try to control these risks through the use of careful analysis of the rules and clarifying, where possible, any ideas that push the rules. To do this well teams should learn and use Creative Problem Solving tools to help them generate a wide number of ideas for their solution and then focus those ideas into ones that are creative, feasible, and within the team's abilities. 


MTDI Newsletters will be published about once every 3 – 4 weeks.  Past Issues of Creativity News can be found at the Montana DI Website


QUESTIONS: Send your questions to 


Heather Geiger
2319 Kyd Rd., Three Forks, MT 59752

Southwest Region Hamilton/Missoula
Date and Location TBD

Tracie McCrossin

Connie Ackerman


Northwest Region Kalispell/Bigfork
Date and Location TBD

Kate Dorfschmidt 

 South Central Region Helena/Bozeman
Regional Tournament: March 3, 2012

Whittier School, Bozeman

Heather Geiger  


North Central Region Great Falls/Shelby 
Regional Tournament March 10, 2012

Laura Jo McKamey 


Southeast Region Billings/Hardin 
Regional Tournament: March 3, 2012

Whittier School, Bozeman

Heather Geiger

For complete contact information go to the MTDI Contacts page


Team Members

Your team may recruit up to seven team members.

1. Your team may compete with fewer than seven team members, but there must be at least two members.

2. Once your team has begun working on the Team Challenge solution, you may add team members up to a maximum of seven until you submit your registration roster to your first Tournament.

3. Your team may not replace team members who have contributed to the Team Challenge  solution, even if a team member quits, moves away or is unable to attend the Tournament for any reason.

4. A person cannot be a team member on two different teams in the same Team Challenge.

 Instant Challenge:

Can’t see Where This One is Going…

Blindfold a team member. They must present a performance about blue shoes. The blindfolded team member is the only the only character in the story, the rest of the team must act as props. The props may do anything to help the blindfolded team member tell the story (by becoming the appropriate props), but the props can’t control what the story is about.

 Variation: Every 3 minutes, a new character can be added to the story by blindfolding another team member.