The object of the Destination Imagination competition is to have teams select challenges from the six challenges offered this year and compare their creative solutions at a tournament event. Once the team selects the challenge and begins discussing ideas, it takes ownership of the solution. All the ideas, all the materials, all the construction, all the script/song writing, all the performance is the product of the team members. The unique beauty of DI is that the kids have to do it all.
The team creates a vision that is independent of Team Manager, parent, teacher or any other influences. The team works together to develop this vision and turn it into a tangible solution. Any offers of ideas or help, pollute the team vision and take away ownership of the solution and team independence. The Destination Imagination program officially discourages teams from receiving well meaning help with their selected Team Challenges and has given it a name: Interference.
For now, rest easy and know that if you’re not on the team, “it’s not your problem! “
It is important for Team Managers and parents to understand how to read the raw team scores and the information that can be extracted from the scores and sticky notes that appraisers give back after your performance.
The raw scores are your way of knowing where the team is in regards to the creative problem solving process. These are private scores for you and your team to use as tools for debriefing purposes. Raw scores are not intended to give you an indication of where you stand in regards to other teams. That comes later after the awards ceremony.
Most of the scored elements of the Fine Arts and Improv Challenges are subjective. This means that the scores are opinions of the Appraisers. Appraisers, like team members come in all ages, backgrounds and opinions. In the DI world of no Interference, scores and sticky notes are the only way that teams can receive honest, unbiased feedback. So here are some things to remember when going over your scores.
Notes on “Stickies”Sticky notes are positive feedback to your team from the appraisers. We want your team members to know what we noticed and liked. Appraisers can only score what they see on stage. Effort in a single area can be rewarded IF it is apparent on the stage and IF it is relevant to solving the challenge.
Double check your team registration to make sure you have entered your team’s Challenge, Team Name, Team Number and the correct spelling of the first and last name of your team members. The online tournament registration form is available on the Montana Destination ImagiNation Website.
The Bozeman Area Regional tournaments will be February 22 at Whittier School in Bozeman. The Southwest Regional tournament will be March 1 in Darby. The Affiliate Finals will be March 22 in Manhattan.
Remember, we’re always interested in hearing about any alumni stories, successes, and achievements! We would like to spotlight Montana Alum. Their stories help tell the DI story! Tell us what your alumni are doing now. Send your stories to firstname.lastname@example.org
Montana DI Alumni who participated in Destination Imagination for two years or more qualify for the MudDI Waters and DISC college Scholarships. Check out the Montana DI Website to learn more about these scholarships and how to apply for them. The DISC scholarship is also open to students pursuing a post High School degree. Make sure your alumni know about these scholarships. Deadlines: February 15 and March 1. Please let qualified students and your local high school guidance counselors know about these scholarships.
All teams must bring the following forms to each tournament.
Declaration of Independence: This is the team's sworn statement regarding Interference and the Team Challenge and Instant Challenge solutions. Bring 2 copies of this to each tournament. You can find this format the end of the Rules of the Road.
Expense Report: This is a list of the items in your solution and their values. Each Challenge except Challenge D has an assigned budget or expense limit. Check the Rules of the Road pg 18-20 for rules on how to determine the value of your solution. Bring one copy of the Expense Report to each tournament. This form is found at the end of the Rules of the Road.
Tournament Data Form: This form helps the Appraisers identify the required elements of your solution Use this form to concisely describe the scored elements of your solution. Bring 5 copies of this form.
These forms are kept by the tournament officials so make sure you keep copies to use for subsequent tournaments.
Build a small sculpture with some children's building blocks and hide it from the team. Give enough building blocks so that they can duplicate the structure you’ve already created. One team member can come up to look at the hidden sculpture for ten seconds and try to memorize it before returning to the team. After he returns to the team, he has twenty-five seconds to instruct the teams about how to build an exact replica of the team manager's sculpture. After one minute of trying to recreate the sculpture, another team member can come up for a “sneak a peek” before returning to the team and trying to recreate the sculpture. The game should be continued in this pattern until the team successfully duplicates the original sculpture. This game will teach participants how to problem solve in a group and communicate effectively.
Challenge: Your TASK is to create a container that will support as much weight as possible, hanging from its sides.
Time: You will have 5 minutes to use your IMAGINATION to create your container, and up to 2 minutes to place weights on the sides for score.
Set-up: One table has materials to build a container, and a second table has a taped 4-inch x 4-inch square with a wood post inside it on which your container must sit.
Procedure: Part 1(5 minutes): Create a container using the materials provided. The container must fit within the 4-inchx4-inch square and be able to sit on the wood post.
Part 2 (up to 2 minutes): The team will place its structure on the wood post located within the taped square on the second table. The post may not be removed from the square . Using the weights provided, the team will place the weights on the sides of the structure, one at a time, until the structure breaks or falls off the post.
1 roll of transparent tape, 2 envelopes, 2 paper cups, 2 sheets of newspaper, 3 rubber bands, 10 weights (provided during Part 2. )
Scoring: You will receive
A. 5 points for every weight held by the container, up to 50 pts
B. Up to 25 points for the creativity of the structure
C. Up to 25 points for how well your team works together
(Weights can be: metal washers, heavy nails on paperclip hooks, etc)
Used by permission from Students for a Creative Iowa, http://www.cre8iowa.org